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Item CreationĪlthough NPCs sell basic equipment for characters of all levels, high quality and enchanted items are only provided by player crafters. The more actions you are trained in, the more Stanzas you have access to, and the more possibilities there are to create ones perfectly suited to your play style. Of course, this example used only two different spell abilities. This makes it great in situations when you are already in close and don't need that extra range.
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After advancing a bit, you can learn Life Gift 1, which gives you additional Stanzas.īy using the Modular Action System, you can then create your own custom spell, naming it whatever you would like.Īlthough it may not be very powerful, and has a serious range penalty, it does have the advantage of being completely free to cast. For example, in the case of magic, you start with only one basic offensive magic spell, Acid Damage 1.
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New Stanzas are learned by receiving training in different skills. These Stanzas each have different abilities and costs associated with them, and once you learn them, you can combine them into your own custom actions. Stanzas - Each individual Action is made up of a number of subcomponents, which are called Stanzas. This system holds special combat manoeuvres, spells, material prospecting and harvesting, and even crafting. Modular Action System - The Saga of Ryzom combines every action you can do within the world into one unified game mechanic, called the Modular Action System.
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Because you never forget a skill once it has been learned, and because there is no penalty for learning multiple skills, the more skills learned, the more options that are available. This skill tree also makes it possible to give the benefit of flexibility to veteran characters, while still allowing newer ones to be effective. In some cases it might even be better to generalize and work on several branches. It may take a long time to be able to completely learn an entire skill branch down to one of the most specific skill levels, but it's not necessary to do so to become capable. The more specific the skill gets, the more powerful the Actions learned are. You finish and master a specific skill branch when you reach level 250.įor example, fighting with a mace will first gain skill in the basic Fight tree, then the more specialized Melee Fight branch, and all the way down to Master Mace.Įach of these skills allows you to train in different Actions. As you advance, these skills will begin to unlock new ones below them on the tree, each getting more specific than the one above. There are no classes in Ryzom, and you can advance in any tree as far as you'd like.Īt the beginning, you only have access to the four most basic skills - Fight, Magic, Craft and Harvest. Flexible Skill-Based AdvancementĪlthough you earn experience and gain levels, your advancement is measured on a skill tree. The skill-based action tree allows to gain experience in fighting, magic, crafting and/or foraging, and you can also customize your own spells and special attacks (thousands of possible combinations!). FreedomĬhoose and fully customize a character from any of the four races of Atys. Battles of this scale will require dozens of players working together to fend off serious invasions. Now imagine hundreds more following them, moving as a single, swarming army. Imagine standing outside a city, watching a hill in the distance, and seeing the first members of a wave of Kitins appear. The weather can also change these things, from raging snowstorms in the forest to thunderous storms in the jungle. Seasons - They change naturally, altering not only the landscape of Atys but also the resources available to harvesters and the behavior of the creatures that live there. Some creatures will migrate naturally others will prefer to remain in the same general area. The more docile bodoc will travel with its herd, but fiercely come to each others defence should they be attacked. Wild gingos travel in small packs, willing to attack anything they think they can kill for food. Each creature has its own set of behaviours, and natural enemies. Due to this constant growth, the climates and weather on the surface can vary greatly, even in a short time span.Ĭreatures' behavior - On the surface, the creatures behave even more intelligently. To start with, Atys is growing, slowly sending tendrils out which can unveil new lands and cover up existing ones.
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Known as the Living Planet, Atys doesn't behave quite like any world you've experienced in an MMORPG.
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